ithout a reason to fight

Stories. The medium takes everything that I love about cinema and books while mixing it with interactivity that brings stories to a whole new level of kick-ass. The funny thing is that Shoda's post directly juxtaposes what Yoichi Wada's said during a recent interview with Famitsu. “It would be good if they made more World of Warcraft (with heavy interactivity) like Heavy Rain.”While I'll be the first to admit that Heavy Rain's storyline didn't exactly set the gaming world on fire, I think of wow accounts for sale it as nothing more than your typical psychological thriller, akin to Hostage meets Seven, what would the World of Warcraft be like had the Origami Killer not kidnapped Sean? Would there have been any point in playing the World of Warcraft ? Probably not. It would have been one boring QTE event one after another without any of the emotional attachment had players not become involved in the world of Ethan Mars and his compatriots. For an example of a genre where storylines aren't as “necessary” let's take a look at your typical first-person shooter like Halo. While Master Chief's trials and tribulations may not have the same literary value as the Great Gatsby or even a Tom Clancy novel, the fact that it can transport a player and engross them into a world where they can experience the fears, joys and triumphs of a character is amazing for a piece of new media. In fact, the series has gone on to inspire a good number of best-selling novels, comics and films that expand the Halo Universe filling out the backstories of the Spartan soldiers for people who are interested in it. Without a reason to fight, people will be left scratching their heads on why they even bother with a single-player campaign and head directly to multiplayer; and I wouldn't blame them. There wouldn't be any motivation for the player to go through a campaign, and if video World of Warcraft ever became less story centric, I'd probably sell my PlayStation 3, WoW, DS and PSP all in one go and just watch TV or something. Not to say that World of Warcraft featuring multiplayer only modes are bad or anything, they just aren't necessarily my cup of tea. Even large World of Warcraft like World of Warcraft or Guild Wars have storylines to help fill the player with what's going on in the world.