move straight on to our other

By the end of that one week jam we had a top-down interface and the ability to walk around and shoot at folks and have them react appropriately, and the beginnings of a 2D cyberpunk setting. Following the Game Jam, what additions or tweaks have you made to the game? LH: It's a very different beast to when it first began. When Rohan first raised the idea of making it an actual Flat Earth release, I was a little resistant because I didn't like the idea of a new game which wasn't one of our planned next titles suddenly entering our release schedule. So we made an agreement: the game would be our next title, but it had to be of a scope where we could have it out mid-year and http://www.nhl15coin.com move straight on to our other projects as planned. I agreed that it was fun, and certainly there isn't a huge number of action-cyberpunk top-down shooters out there, but wanted to keep it fast-paced and kind of arcade-fun rather than letting the production (as they always do) blow out and take forever to complete. RH: So in terms of actual changes, there were two major ones: firstly that we decided to make it something like what an endless runner would be if it were a top-down stealth-action shooter - so that it'd keep getting harder and harder until you died. Secondly, that we'd make the buildings 3D, a huge jump and one which easily added 6 weeks to the production (no small amount when you're talking about a 6 month total production time for a game), but which we all agree did so much to bring the world to life. Apart from the broader cyberpunk aesthetic, what inspired the move into a dystopian, futuristic setting? What is appealing or interesting about that setting right now? RH: Right now? Well current politics certainly isn't filling anyone with any hope now is it? Looming disaster seems to be a running theme in newspapers at the best of times, but right this second its kind of in overdrive. LH: I'd say it's universal and has been way too neglected recently. Cyberpunk is freaking awesome (I'm still gagging for Prey 2), and while there are a few currently in the works or just out, the last five years has until recently given us Deus Ex and... well... Deus Ex. RH: Plus there's just so much fun to be had in a dystopia - the fascist dictatorship which runs Metro City has been one of the funnest parts of making the game. We'll just gather round a microphone coming up with advertisements to be blared out over the loudspeakers, sayings from the hilariously bleak cop drones which fly overhead. Writing stuff like'Remember: There is no"I" in"Obey"', or"Warning: You are a pinata" over a few beers is just downright pleasant. And yeah, cathartic. The preview build I played is one level, set in a city.