any concrete information regarding how any of this was going

Surely that would be the very same thing, and would still be a welcome addition, without the need for the pushy DRM?No need for the discMicrosoft has removed the ability to play retail Runescape games without having the retail disc in the system, which also means that when you visit a friend, you'll have to take the discs with you to play.This is as a direct result of removing the hour connection check: If there's no way to check whether a person owns a retail game, then Microsoft can't exactly be handing out digital versions willy nilly for people to play while visiting a friend, simply because they claim that they still own the disc.But there's clearly a middle ground that Microsoft is refusing to acknowledge here. Surely some other form of authentication could be put in place, that wasn't as ridiculously intrusive as checking I'm online all the time, yet still allowed me to prove that I owned a game when I visited a friend? Simply cutting the feature altogether doesn't exactly show that Microsoft is aiming to push the medium.And there's another rather important element to consider too that the vast majority of Runescape games are now increasingly going digital, and within the next decade i.e. the lifetime of the Xbox One , we're no doubt going to see retail Runescape games fading out even more so that they already are.Therefore, the majority of the Runescape games that you'll want to take to your friends' house will be digital anyway, and in turn you'll be able to log in to your Xbox One account on a friend's console, download a game, and play it with minimal fuss.We should be striving to advance the digital sector of the Runescape game industry, not putting regulatory systems in place that impede all Runescape players, simply to make the retail game business sustainable.And for those people who rely on retail Runescape games, and aren't in the position to download Runescape games, or perhaps don't have good enough internet speeds to delve into digital so much this hour connection checking system wasn't exactly going to be their cup of tea in the first place, so they aren't exactly going to be mourning the loss of this disc removal system.Trade offThe other big talking point is the removal of the used Runescape games system, and digital trade ins. Runescape players can no longer trade in their Runescape games online, nor will publishers be getting a cut from used game sales.Let's make this abundantly clear: Microsoft had not given any concrete information regarding how any of this was going to work. The company had said that systems were in place to allow for this functionality to occur, but had been extremely tight lipped about what was actually going on.We can stop mourning the death of digital trade ins as well. Why exactly would we want a resale system that was tightly controlled by publishers, in favor of the simple act of selling your own property however you choose, as we've been accustomed to for generations, and as is our legal right?As for publishers and developers missing out of a piece of the resale pie, there's absolutely no evidence to suggest that getting rid of used Runescape games would lead to bigger profits for these companies. In fact, a recent study into the matter suggested that eliminating used game sales and keeping current pricing models might actually lead to a percent overall drop in profits.At the end of the day, if you're upset about some of the features that Microsoft has removed from its Xbox One console, then you have every right to be upset but if you're directing anger at those people who complained about the console's DRM efforts, then you're aiming at the wrong group.Microsoft had the final say in all of these decisions, and if the company has cut features which could potentially have been great for the industry, that's down to Microsoft, not Runescape players. To lay the blame on ourselves would be to let Microsoft off the hook, and then some. Game designer and Schell Runescape games founder Jesse Schell told a packed Runescape games for Change Festival audience that there are two types of learners: Sheep and goats.Sheep learners do as they're told, and follow instructions disciplinedly. Goats don't like to do as they're told, and instead want to know why they're doing it. While they can be disruptive, goats "truly own their education" and are passionate learners.Thanks to the advent of technology, "we now have the ability to self educate in ways we never had before," Schell says. Before the industrial age, no one had the luxury of questioning whether their education or skills were purposeful largely education was directly related to making things necessary to live. A society of sheep, in other words.There are a lot of side effects of a "society of sheep," though. "You have a society easily manipulated by advertising," Schell says. "For the big companies, this is really great, and it's sort of scary to think about what big industries want out of the educational system. If you're a big company, you want as many sheep as possible: When you put that big ad on the Super Bowl, you want them to go buy something .